Famous Nintendo icons like Miyamoto and Koji Kondo (as well as lesser-known character and level designers) reveal information on the development stages of Ocarina of Time, including character creation, previous incarnations of the game’s environment, and initial concepts. Developers also point out things they’d like you to pay attention to and share interesting personal anecdotes about their experience with the game’s creation.
Source: 1101 (1998)
- Miyamoto Talks Zelda
- Link's Horse
- Minigames
- Playing the Ocarina
- Characters
- Ganondorf
- Dungeons (Part 1)
- Dungeons (Part 2)
- Animation (Part 1)
- Animation (Part 2)
- Animation (Part 3)
- Parts They Want You to See (Part 1)
- Parts They Want You to See (Part 2)
- Half Done by Mario
- Tough to Fix (Part 2)
- The Burning Thoughts of the Staff (Part 1)
- The Burning Thoughts of the Staff (Part 2)
- Miyamoto's Magic
- Launch Party Pics
- Miyamoto Talks Zelda Once More
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