This post is incomplete! Help me out by adding commentary and links to things I missed in the comments.
May 11th, 2004
This video showcases a number of areas unseen in the game, particularly the early enemy-filled version of the Sacred Forest with fully-modeled trees, the dead trees, and the red-skied field upon which the horseback battle takes place.
This large-scale battle on horseback sadly doesn’t occur in the final game.
A version of the Sacred Forest with fully-modeled trees never seen in the final game. This one seems filled with animals, given the dogs and cats Link is able to interact with.
November 23rd, 2004
March 10th, 2005
The unseen areas from the last trailer are also present here, with the addition of the sewers being filled with ghosts normally only found in Hyrule Castle, Armoghoma chasing Link, and an early design of a Twilight monster whose model is still accessible in-game via Gameshark.
An early version of the guardian statues found in the Sacred Forest. Another early version of these characters is still present in the game and accessible with Gameshark.
Early on, dungeons were going to have a top-down view like the classic Zelda games. The camera would pan down to a closer view when you encountered enemies. You can kind of see how this might have worked from those two screenshots of the reddish brick dungeon in your gallery.
Early on, dungeons were going to have a top-down view like the classic Zelda games. The camera would pan down to a closer view when you encountered enemies. You can kind of see how this might have worked from those two screenshots of the reddish brick dungeon in your gallery.
That’s cool, Kao. Do you have a source for that? I’m trying to avoid speculation as much as I can and be clear when I am speculating, since so much is possible when you’re dealing with beta screens.
That’s cool, Kao. Do you have a source for that? I’m trying to avoid speculation as much as I can and be clear when I am speculating, since so much is possible when you’re dealing with beta screens.
Is it only me or does all 3D-Zelda games have large 3D-forerst with fully modeled trees in its beta-stages? In Ocarina Link followed a beta poe in early beta screens. In Wind Waker the first spaceworld video showed Link falking in a huge forest and also here in Twilight Princess the full 3D-forest is present.
It seems like Nintendo likes to make early test versions of its new Zelda-games in forest environments.
Is it only me or does all 3D-Zelda games have large 3D-forerst with fully modeled trees in its beta-stages? In Ocarina Link followed a beta poe in early beta screens. In Wind Waker the first spaceworld video showed Link falking in a huge forest and also here in Twilight Princess the full 3D-forest is present.
It seems like Nintendo likes to make early test versions of its new Zelda-games in forest environments.