A helpful little debug guy from Doubutsu no Mori on the N64. Thanks to Kaokan for providing the screenshots.
Johnny B:
This is a test for matching the sound with the emotion of the message. Which will you choose?
☞ Regular.
☞ Angry!
☞ Disappointed…
☞ Next!
Johnny B:
Changing to normal.
Johnny B:
This is a message transition test. Onto to the next message.
Johnny B:
Changing player’s status to unlucky.
Johnny B:
This is a test for a smooth transition after opening the selection window. Using %SFN%.
☞ Complete
☞ Continue
Johnny B:
Displaying letter data.
Johnny B:
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
Item 0 – Dreamcast
Item 4 – PS2
Johnny B:
Current country name is “Senoa Village”. Random number from 0 – 99: “61”
Johnny B:
Demo command test. Adding 2 to player’s variable 0.
Johnny B:
Cursor process cancel test. It is not possible to cancel.
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
Johnny B:
It is possible to cancel.
AAAAAAAAAAAAAAAAAAA
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Johnny B:
This is a test for freely substituting character strings.
Character String #0 – “Dreamcast”
Character String #9 – “PS2”
Johnny B:
It is now:
July 7th, 2030
Tuesday
12:28:24 pm
Johnny B:
Your name is “Suse”. My name is “Johnny B”.
Johnny B:
This is the character colour change test. The colour will change for each line. Call %CC% to (…)
Johnny B:
It will be reset automatically.
It will be reset automatically.
It will be reset automatically.
It will be reset automatically.
Johnny B:
This is the delayed display test.
1 2 5 10 20 30
Johnny B:
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
Johnny B:
In order not to insert
button push (%PB%)
screen clear (%CC%)
at the end of the message (…)