Gold & Silver: Powered Up
Let’s move on to Gold and Silver. What sort of features did you devise for those two games? Watanabe: The first order of business was to expand the number of…
Let’s move on to Gold and Silver. What sort of features did you devise for those two games? Watanabe: The first order of business was to expand the number of…
The following article is a Sept. 26th, 2008 reprint of “How the Famicom Was Born – Part 1″ which appeared in the Jan. 31st, 1994 edition of Nikkei Electronics. It…
The following images reveal that the Old Man at the End of Time, also known as Gaspar, was once intended to be a party character in Chrono Trigger. They were…
The Animations That Breathed Life into the Models Agro's animations looked very lifelike. Fukuyama: At Ueda's suggestion, our team went horseback riding for a day to get some actual experience.…
The Excellent Effects Behind an Atmosphere So Good it Felt Real Nakano, were you involved with all of the game's effects? Nakano: Yes, and there was another guy as well.…
The following discussion between two early Konami programmers took place in 2003. It was retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to…
Expressing the Enormity of the Ancient Lands Players get a sense of the atmosphere of the game world, but what was it actually like to create? Hasegawa: I don't think…
What do the graphic designers have to say about creating the Colossi and ancient lands that drew players into the world of the game? Creating, Testing, and Tuning the Models:…
Fumito Ueda Position: Director Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc. Favorite Colossus: Minotaur A (#1) He Says: “It’s an important Colossus because…
As a bit of a language fanatic (could you ever have guessed?) I decided to do a commentary on the alphabets found in various Zelda games. Thanks to Hyrule Historia,…