Yoshio Sakamoto Talks Metroid
The year is 2003 and Yoshio Sakamoto, in the middle of making Metroid: Zero Mission (a GBA remake of the first Metroid on the NES), shares his memories of developing…
The year is 2003 and Yoshio Sakamoto, in the middle of making Metroid: Zero Mission (a GBA remake of the first Metroid on the NES), shares his memories of developing…
The following discussion between two early Konami programmers took place in 2003. It was retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to…
This 1989 discussion between Shigeru Miyamoto and Yuji Horii reveals never-before-seen details concerning the development of
The following interview concerning the then-unnamed Pokémon Gold & Silver was taken from Game Staff List Association Japan, a Japanese site that aims to, among other things, summarize, transcribe, and…
Contrary to the rumors that originated with this post on the Playstation forums, the nicknames below appear to be the only alternate names for the Colossi. The names Malus, Cenobia,…
The official Shadow of the Colossus guidebook includes an explanation of the game’s ending, concept art, an interview with the developers, and unused Colossi. The synopsis below sheds light on…
Here we’ve gathered the untold stories from Pokémon’s creators. Show off your newfound knowledge to your friends! 1. Mew was born because of a programmer messing around! It was Morimoto,…
Did you predict that Pokémon would be such a big hit? Watanabe: I didn’t think it would be such an explosive hit when we were first making it. I felt…
The mystery of the secret garden you can climb to at the top of the Shrine of Worship is touched on by the official guidebook to the game. The Beautiful…
Did you have everything planned out from the very beginning, right down to the little details? Or did you gradually add things along the way? Masuda: Game Freak’s modus operandi…