The Graphic Designers Tell It Straight (Part 5)
The Team Members Talk Shadow of the Colossus Is there anything in Shadow of the Colossus that you'd like players to see, or play styles you'd like them to try?…
The Team Members Talk Shadow of the Colossus Is there anything in Shadow of the Colossus that you'd like players to see, or play styles you'd like them to try?…
The Animations That Breathed Life into the Models Agro's animations looked very lifelike. Fukuyama: At Ueda's suggestion, our team went horseback riding for a day to get some actual experience.…
The Excellent Effects Behind an Atmosphere So Good it Felt Real Nakano, were you involved with all of the game's effects? Nakano: Yes, and there was another guy as well.…
Expressing the Enormity of the Ancient Lands Players get a sense of the atmosphere of the game world, but what was it actually like to create? Hasegawa: I don't think…
What do the graphic designers have to say about creating the Colossi and ancient lands that drew players into the world of the game? Creating, Testing, and Tuning the Models:…
Fumito Ueda Position: Director Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc. Favorite Colossus: Minotaur A (#1) He Says: “It’s an important Colossus because…
These 15 members of the development team can’t miss an opportunity to talk about Shadow of the Colossus. Starting off with the voices of Mr. Fumito Ueda and Mr. Kenji…