Fumito Ueda
Position: Director
Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc.
Favorite Colossus: Minotaur A (#1)
He Says: “It’s an important Colossus because it acts as the game’s hook. I worked on it since the very beginning. It took a lot of effort.”
Kenji Kaido
Position: Project Manager
Involved With: Managing the teams while overseeing the entire project
Favorite Colossus: The Gecko (#8)
He Says: “I like the Bird (#5) as well, but the Gecko is the latest trend. I like the way it feels like a pet, and the gas it spits.”
Hitoshi Niwa
Position: Character Design
Involved With: modeling Colossi, items, and smaller animals
Favorite Colossus: Snake (#13)
He Says: “He’s pretty big, so it was hard to fit him in the game’s memory.”
Shunpei Suzuki
Position: Character Design
Involved With: Modeling and designing the Colossi
Favorite Colossus: Minotaur B (#6)
He Says: “I like the atmosphere of the area and how light streams into its arena.”
Kouji Hasegawa
Position: Field Design
Involved With: Designing the field
Favorite Colossus: Minotaur A (#1)
He Says: “It’s symbolic, and also the first Colossus you encounter.”
Masanori Kajita
Position: Field Design
Involved With: Designing the field
Favorite Colossus: Minotaur A (#1) and Snake (#13)
He Says: “I like the feeling of getting on the platform in the middle of Minotaur A’s back as well as the view from the Snake.”
Hironobu Nakano
Position: Effect Design
Involved With: The creation of all the game’s effects
Favorite Colossus: Kirin (#4)
He Says: “This is the first Colossus I was involved with. It was love at first sight.”
Atsuko Fukuyama
Position: Character Animation
Involved With: Agro’s motions and the cutscenes
Favorite Colossus: The Snake (#13)
She Says: “I like them all, but the Snake has the best appearance and atmosphere.”
Masanobu Tanaka
Position: Character Animation
Involved With: The motions of Wander and the Colossi
Favorite Colossus: The Gecko (#8)
He Says: “I like how much he makes you move around and how you battle him using the entire arena.”
Hajime Sugiyama
Position: Collision/Motion Systems & Programming
Involved With: managing all the transformation collision and motions
Favorite Colossus: Minotaur A (#1)
He Says: “With this Colossus, you got to see the repetition of the players’ movements.”
Jinji Horagai
Position: System Programming
Involved with: Building a system to seamlessly read the gigantic field into memory
Favorite Colossus: Minotaur A (#1)
He Says: “It’s got everything, good parts and bad.”
Takuya Seki
Position: Post Effects & GUI Programming
Involved With: Processing sky glow and motion blur
Favorite Colossus: The Bird (#5)
He Says: “Actually, Poseidon (#12) is the only one I’ve ever defeated…”
Junichi Hosono
Position: Planning & Sound Settings
Involved With: The sound
Favorite Colossus: The Knight (#3)
He Says: “It’s the first one they let me play when I joined the team, so it had a big impact on me.”
Keiichi Kitahara
Position: Sound Design
Involved With: The sound
Favorite Colossus: The Knight (#3)
He Says: “Certain aspects of it were cleverly changed since early development, it’s method of defeat is good, it’s fun to play and I like the design.”