Pg. 139 The Legend of Zelda Concept Art

A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule's The Legend of Zelda art anthology. Development Documents Development documents drawn by Shigeru Miyamoto.…

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Faria

The following translation of the Faria box and manual was commissioned by Xkeeper of The Cutting Room Floor, a contributor-run wiki dedicated to the preservation of unused and debug game…

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Part 5: Rescuing Aeris, Story Time at the Inn

The Midgar Train, Sector 7 Slums and the Honey Bee Inn, all areas that Motomu Toriyama was responsible for, provided us with condensed amounts of unused material. As we take a pause from his work, the game heavily decreases in unused content per area. Though no field in later parts of the game rival the sheer amount of unseen text as seen in the game’s beginning, there is still much left to analyse.

Now, let’s get out of Midgar. The individuals of the FFVII development team responsible for this article’s main events are Masaru Oka and Kazushige Nojima. The former left behind a more difficult version of Mayor Domino’s password challenge in Shinra HQ, while Nojima wrote aspects of Sephiroth’s character that would not be used until ten years after the original game’s release…

Fasten your seat belts, dear readers. From now on we’ll be speeding through the game’s scenarios.

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Making Mr. Gimmick!

This August, 2011 interview with Sunsoft programmer Tomomi Sakai was conducted by Shun Arita of Cyzo. Sakai birthed the little-known masterpiece Mr. Gimmick (also known as Gimmick!), a NES game…

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