The Participants

Fumito Ueda

Position: Director
Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc.
Favorite Colossus: Minotaur A (#1)
He Says: “It’s an important Colossus because it acts as the game’s hook. I worked on it since the very beginning. It took a lot of effort.”

Kenji Kaido

Position: Project Manager
Involved With: Managing the teams while overseeing the entire project
Favorite Colossus: The Gecko (#8)
He Says: “I like the Bird (#5) as well, but the Gecko is the latest trend. I like the way it feels like a pet, and the gas it spits.”

Hitoshi Niwa

Hitoshi Niwa

Position: Character Design
Involved With: modeling Colossi, items, and smaller animals
Favorite Colossus: Snake (#13)
He Says: “He’s pretty big, so it was hard to fit him in the game’s memory.”

Shunpei Suzuki

Shunpei Suzuki

Position: Character Design
Involved With: Modeling and designing the Colossi
Favorite Colossus: Minotaur B (#6)
He Says: “I like the atmosphere of the area and how light streams into its arena.”

Kouji Hasegawa

Kouji Hasegawa

Position: Field Design
Involved With: Designing the field
Favorite Colossus: Minotaur A (#1)
He Says: “It’s symbolic, and also the first Colossus you encounter.”

Masanori Kajita

Masanori Kajita

Position: Field Design
Involved With: Designing the field
Favorite Colossus: Minotaur A (#1) and Snake (#13)
He Says: “I like the feeling of getting on the platform in the middle of Minotaur A’s back as well as the view from the Snake.”

Hironobu Nakano

Hironobu Nakano

Position: Effect Design
Involved With: The creation of all the game’s effects
Favorite Colossus: Kirin (#4)
He Says: “This is the first Colossus I was involved with. It was love at first sight.”

Atsuko Fukuyama

Atsuko Fukuyama

Position: Character Animation
Involved With: Agro’s motions and the cutscenes
Favorite Colossus: The Snake (#13)
She Says: “I like them all, but the Snake has the best appearance and atmosphere.”

Masanobu Tanaka

Masanobu Tanaka

Position: Character Animation
Involved With: The motions of Wander and the Colossi
Favorite Colossus: The Gecko (#8)
He Says: “I like how much he makes you move around and how you battle him using the entire arena.”

Hajime Sugiyama

Hajime Sugiyama

Position: Collision/Motion Systems & Programming
Involved With: managing all the transformation collision and motions
Favorite Colossus: Minotaur A (#1)
He Says: “With this Colossus, you got to see the repetition of the players’ movements.”

Jinji Horagai

Jinji Horagai

Position: System Programming
Involved with: Building a system to seamlessly read the gigantic field into memory
Favorite Colossus: Minotaur A (#1)
He Says: “It’s got everything, good parts and bad.”

Takuya Seki

Takuya Seki

Position: Post Effects & GUI Programming
Involved With: Processing sky glow and motion blur
Favorite Colossus: The Bird (#5)
He Says: “Actually, Poseidon (#12) is the only one I’ve ever defeated…”

Junichi Hosono

Junichi Hosono

Position: Planning & Sound Settings
Involved With: The sound
Favorite Colossus: The Knight (#3)
He Says: “It’s the first one they let me play when I joined the team, so it had a big impact on me.”

Keiichi Kitahara

Keiichi Kitahara

Position: Sound Design
Involved With: The sound
Favorite Colossus: The Knight (#3)
He Says: “Certain aspects of it were cleverly changed since early development, it’s method of defeat is good, it’s fun to play and I like the design.”